v0.15 - Improved Abilities UI & Refactored Enemy Behaviour
Brain Chase » Devlog






Ability UI Improvements
- Replaced placeholder screenshots for new abilities.
Enemy AI Improvements
- Simplified the spaghetti code for enemy behaviour. It was becoming difficult to manage. Now enemies have these states:
enum State { PATROLLING, CHASING, TRACKING, STUNNED, DYING }
func _process(delta: float) -> void:
match current_state:
State.PATROLLING:
_handle_patrolling(delta)
State.CHASING:
if can_chase_player:
_handle_chasing(delta)
State.TRACKING, State.STUNNED:
# Do nothing - handled by timers/animations
pass
Audio Polish
- Added new enemy sound effects including slime bounce sounds and integrated audio cues for enemy movement and tracking behaviors.
Level Design
- Minor updates to cave layouts and enemy placement across multiple levels for improved gameplay flow.
What's Next
- Further UI polish and visual improvements
- Inventory system for items, quests and letters from old friends
Files
Brain Chase Demo v0.15 - Windows.zip 143 MB
5 days ago
Brain Chase Demo v0.15 - Mac OS.zip 164 MB
5 days ago
Brain Chase Demo v0.15 - Linux.zip 137 MB
5 days ago
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Brain Chase
Precision platformer about an old man chasing a crow who stole his brain.
Status | Prototype |
Author | pouliens |
Genre | Platformer |
Tags | challenging, Pixel Art, precision-platformer, Retro |
More posts
- v0.14 - Level Design Polish12 days ago
- v0.13 - Collectible Item Fix16 days ago
- v0.12 - Combat Balancing & Letter Collection Fix17 days ago
- v0.11 - Audio Update: Bringing More Sounds!17 days ago
- v0.10 - Brain Chase Demo is Live!17 days ago
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