v0.13 - Collectible Item Fix
Brain Chase » Devlog
Collectible Logic Redesigned
- Fixed bugs in the key and collectible item system by adding proper itemtype separation.
# Define enum for different item types
enum ItemType {
COLLECTIBLE,
KEY
}
@export var item_type: ItemType = ItemType.KEY
func _ready() -> void:
# Handle based on item type
match item_type:
ItemType.KEY:
_setup_key()
ItemType.COLLECTIBLE:
_setup_collectible()
Quality of Life Improvements
- Updated double jump tutorial text to clarify both Space and X key controls.
What's next
- Update tutorial text and illustrations for new abilities.
Files
Brain Chase Demo v0.13 - Windows.exe 218 MB
17 days ago
Brain Chase Demo v0.13 - Mac OS.zip 165 MB
17 days ago
Brain Chase Demo v0.13 - Linux.zip 136 MB
17 days ago
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Brain Chase
Precision platformer about an old man chasing a crow who stole his brain.
Status | Prototype |
Author | pouliens |
Genre | Platformer |
Tags | challenging, Pixel Art, precision-platformer, Retro |
More posts
- v0.15 - Improved Abilities UI & Refactored Enemy Behaviour6 days ago
- v0.14 - Level Design Polish13 days ago
- v0.12 - Combat Balancing & Letter Collection Fix18 days ago
- v0.11 - Audio Update: Bringing More Sounds!18 days ago
- v0.10 - Brain Chase Demo is Live!18 days ago
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